Blocked In

Blocked In is a project I worked on for two weeks as part of the Entertainment Technology Center's Building Virtual Worlds course. It was a puzzle game created in the Panda3D engine, and was designed entirely for use with a Head-Mounted Display (HMD).

The player's goal is to create a safe path for the small blue protagonist while avoiding monsters. The right hand controls a drone which can pick up and place blocks, while the left is used to hold and rotate the game board.

For this project, I helped design and implement the core gameplay, as well as design and create the main game logic.

Video Coming Soon!